This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Go to the settings that named convert poly to subd &increase the faces its default 1000 &32 increase up to 5000
to view the face count of your model,Go to display -heads up display -polycount.
What that error means here is that both pieces of geometry have to be polygons, from the looks of it you have one piece polygon and the other Subd.You either have to do the boolean before converting or convert the subd back to poly and make the connection then convert to Subd.
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