This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
They are very similar, I would say that it is a kind of mix between bump maps and displacement maps, well not actually disp' maps but a more realistic/enhanced bump map.
Give it a google, it seems to be a more accurate bump map tbh.
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