Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-08-2008 , 05:07 AM
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Zbrush displacment exporter problem

Ok i have my model Zbrushed and i want to export a displacement map to import it Into Maya

here is the problem i face

I set my Displacement options to
1.D32
2.channels : 3
3.Bits 16bits
4.Vertical Flips : yes
5.scale : off
6.Smooth: no
7.Seamless : no
8,9,10: Ch1,2,3 : full range
11:Ch1 res,2,3 : full

Then i increase the DbsubPix to 4 ( It's write that this is Map Quality , higher more details )

and when i get the map i get this :
user added image
This is level 4 of DbsubPix


On level 0 is this :
user added image


It's detail when i render with Maya on level 0 , but on level 4 it's nothing ??? whan i'm doing wrong ? ( the details on level 0 are not so good ...)I need more quality ...

Any ideas ?

# 2 14-08-2008 , 10:35 AM
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set your scale to auto +adf

# 3 14-08-2008 , 10:50 AM
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and the effect user added image ???

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# 4 14-08-2008 , 10:55 AM
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THIS IS ON " DPSUBPIX : 0 "

cAN I GET IT MORE DETAILED ... ?

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# 5 14-08-2008 , 10:56 AM
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And the Zbrush original

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