i would have thought that you could just save out a max file as an fbx or something and import it into maya... since they belong to the same company now
you could possibly just copy the plugin from 2008 into 2009, although i don't know if 2009 will want to read a plugin built for 2008's api
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D