I've been working on my first model for about a month now, and that involved my mirroring the geometry of a single cube-based polygon... Now I'm onto 3D painting, but whenever I go to paint something like the face, it goes onto the hood and mirrors on both the opposite side of the face and the opposite side of the hood like there are four mirrors.
I don't think there are any problems with the geometry, but my professor and I can't find anything to do with 3D painting. We've cleared all history and still encounter this problem. Initially, this was a problem because I wanted the skin on the face to be asymmetrical - so any way to stop it from automatically mirroring would be helpful as well!
Here is a screenshot of the geometry in case it is something like the UVs. I can't screenshot the effect the paint has on the face/hood right now as I'm not on a school computer... (Please don't be too harsh if they're messy and everywhere... it's my first time! :blush
![Smile user added image](images2/smilies/smile.png)
![user added image](https://img25.imageshack.us/img25/5108/mayaopc.th.jpg)
Thanks for any help.