dragon.mb (139.0 KB, 420 views)
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7
11-04-2009
, 12:09 AM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
I will take a look at it.
There are two tools in maya to help -
1. cleanup geometry - select remove nonmanifold
2. select geometry tool - select by constraint option
What is nonmanifold geometry? I have found two simple explanations that I have found useful -
Description 1
It is geometry that can't be unfolded into a flat piece. Examples are two polygons next to each other, with normals facing in opposite directions, two planes that share a single vertex but no edge, and two polygons, with the edge extruded outward from the edge that both share (basically making a "T" shape out of 3 polygons).
Description 2
Manifold models are models where the volume is well defined.
They have the following properties:
Every edge belongs to two faces.
Every vertex is surrounded by one sequence of edges and faces.
Faces only intersect eachother in common edges en vertexes.
There is a material on only one side of a face
Another way of putting it, a manifold object is a shape that you can create in real life. non-manifold objects have qualities, where you have badly defined volumes in your shape, making it impossible to recreate the model exactly that way in real life.
Try this -------------------------------------------------------
As a good example - create a 1 x 2 polygon plane, then select the middle edge and extrude it. Then try to convert it to a sub-d and see what message you get.
Now select the object and then pick cleanup and check the remove geometry non-manifold check box and apply.
The object will be split into two polygon planes along the shared edge.
I will take a look at your geometry and see what I can find.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
#
8
11-04-2009
, 12:59 AM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Nick,
I took a look at the geometry and found the main problem to be a duplicate edge (see the image below). To fix it I just deleted the polygon, selected an edge, then picked fill hole to replace the poly.
You also have a pair of unmerged verts (see image)
To see border edges select display>polygon and turn on show border edges.
Minor nits:
The geometry at the tip of the upper and lower jaw is a mess. right now you have a bunch of verts all merged to a single point. I'd consider cleaning those areas up a bit - I think Kurt cleans those up in that tutorial at some point.
Also you have a lot of n-gons (for example coming out of the eye corners). Once again I think Kurt cleans these up later in the tutorial.
So fixing one relatively innocuous laminar edge and the model converts to subd.
Other then that you appear to be progressing nicely with the tutorial. I am sure Kurt would be pleased. Go Go Go!
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 11-04-2009 at 01:11 AM.
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9
11-04-2009
, 07:42 AM
Ironegg
Join Date: Aug 2007
Location: California, U.S.
DUDE THANK YOU! It worked perfectly! Everything. I learned so much too. You made it very clear. Wow, everyone on this site is so incredibly nice.
Thank you very much. You know i think the file i gave you was actually one save sooner because i had deleted the tip of the lower jaw and had merged those vertices, but either way, i never would have seen that border edge, but now i know how to. Im glad Kurt goes over how to clean up those converging points, i dont even remember how they got that way, no idea, just clumsy modeling.
But i now have that much more experience, thank you ctbram. :attn: :attn: :attn: :attn: :attn:
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10
11-04-2009
, 07:44 AM
Ironegg
Join Date: Aug 2007
Location: California, U.S.
You know what, i need to thank iamcreasy, thank you just as mch because i wouldn't have contacted ctbram without you man, thanks!! Appreciate all the help.
My time on this site is starting to become more than my facebook time heheh.
#
11
11-04-2009
, 09:44 AM
Registered User
Join Date: Jun 2008
Location: Dhaka, Bangladesh
ha ha...actually ctbram helped me out too.
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