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2
27-05-2009
, 01:44 PM
The Nurb Herd
Join Date: Oct 2007
Location: London
imo... bevel plus.
i did it with what you have... i deleted everything you had except the curves. then you select them and hit bevel plus in the edit nurbs menu i think.
...ps turn the glow down!
Last edited by honestdom; 27-05-2009 at 01:46 PM.
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3
27-05-2009
, 02:12 PM
Registered User
Join Date: Nov 2007
Location: East London, Ingerland
Hi,
Thanks so much for that! I added the glow as i wanted to try and make it look neon i did add a light but it didnt spread across the whole volume of the 3d letter.
Could you recommend a better way?
Once again thanks a lot!!
Matt ;>
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4
27-05-2009
, 09:27 PM
Super Moderator
Join Date: Dec 2006
Location: South FL
You can kill the diffuse, change the incandescence to red to simulate a bright surface(or use a surface shader instead) and do the glow in post.
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5
28-05-2009
, 07:56 PM
Registered User
Join Date: Nov 2007
Location: East London, Ingerland
Lights
Hiya,
Thanks all well I'm actually trying to make something like this (see attached) florescent like with a glow.
Any tips help with the lighting would be great!!
Cheers,
Matt
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6
28-05-2009
, 08:16 PM
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
look for ctrl_lights released by ctrl_studios
turns geometry into light. this is also something you can do in post easier than in maya.
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7
28-05-2009
, 10:55 PM
Registered User
Join Date: Nov 2007
Location: East London, Ingerland
Thanks! I had a look but cant find that plugin anywhere guess ill have to do it in post then.
Thanks
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8
28-05-2009
, 11:03 PM
Super Moderator
Join Date: Dec 2006
Location: South FL
Originally posted by GecT
You can kill the diffuse, change the incandescence to red to simulate a bright surface(or use a surface shader instead) and do the glow in post.
I used an Mia_mat with a light surface texture instead and this is what I got.
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9
28-05-2009
, 11:26 PM
Registered User
Join Date: Nov 2007
Location: East London, Ingerland
Hi Gen,
Thanks so much for this looks good!!
Mia_mat err what's that?
Once again thanks so much for your help.
Cheers,
Matt
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10
28-05-2009
, 11:27 PM
Registered User
Join Date: Nov 2007
Location: East London, Ingerland
oooo perhaps you could send me your file to check out?
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11
29-05-2009
, 12:44 AM
Super Moderator
Join Date: Dec 2006
Location: South FL
Yikes, sorry I didn't save it ><, I just created some text, assigned a dark lambert, then assigned a mia_material_x (its a Mental Ray shader) to the front faces of the letters, I plugged a light surface (its in the MR texture section) into the 'additional color' slot (thats under the advanced section of the mia_material's attributes) Changed its color to red and told it to contribute to final gathering and reflections, turned on final gathering in the render settings, tweaked intensities a bit and did the actual glow in After Effects(more control that way but I'm sure you can use a bright Maya shader and a slight glow).
Other thoughts: I used the same type of shader setup on some poly planes to light the scene, and I did attach a photographic exposure lens shader to the camera.
Edit: I did use Puppet's fisheye lens shader as well <3
Last edited by GecT; 29-05-2009 at 01:18 AM.
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12
29-05-2009
, 02:41 PM
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
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