Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi , does anyone know the best way to put machine gun fire on any weapon of choice ( mine is a minigun and m-16) and also the rounds being expended onto the ground?????
I did a project like this a while back. What I had was a two-barreled robotic gun firing from a compartment in a wall.
Anyway, what I did for the flash was very simple at the time, but looking back, I think I'd still do it again today. I made a funky NURBS object in the shape of your typical "flash" and stuck one at the end of the barrels. I then gave it a nice glowing shader, and used Set Driven Key to make it invisible when the barrel was retracted, but visible when extended. I also put a simple rotation expression on it to make it rotate slowly, so the flash wasn't the exact same shape every time it was visible.
For the shells, I used particle instancing and dynamics to have the shells bounce off the ground. I'll post a pic of what I made if I can find it.
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