Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-02-2003 , 04:11 AM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
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Smoothing Problem

I got me a little problem. I extruded the top faces of the cylinder, and they look all blocky. I even tried smoothing them out by doing the Polygons>Smooth, but that didnt work. Any ideas on how to fix this?

# 2 02-02-2003 , 04:14 AM
Darkware's Avatar
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Try extruding several times, but scale inward and move upward only a little every time you do. Just by looking at the cylinder I can tell that you have no edges traveling around the shape horizontally.

# 3 02-02-2003 , 04:21 AM
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Go to Edit Polygons | Normals | Average Normals.


Danny Ngan
Animator | Amaze Entertainment
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# 4 02-02-2003 , 04:31 AM
I-Iybrid's Avatar
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Averaging the normals did it. Thnx Dannyngan.

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