Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-09-2011 , 06:53 AM
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Object combine problem

Hi,
I have a character existing out of multiple objects. I want to rig this character, so I have to combine them. Now the problem is that if I combine these objects, I get a perfect mesh without material. How do I combine objects while keeping the materials?

Thanks,
Arne Gevaert

The object before combining, materials are fine.
user added image

The object after combining, materials are gone, I selected it in the Outliner.
user added image

# 2 01-09-2011 , 08:27 AM
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HIt 6 on the keyboard..I just combined to object with different materials and its fine?

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 01-09-2011 , 04:45 PM
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No, this is not what I meant.
When you combine the objects, you get one PolySurface1 in the Outliner, and all the objects you had before with a white rectangular shape and a red arrow as icon. I want to animate this model and export it to an engine, and therefore I have to have one single mesh, so I have to delete the previous objects, or I won't be able to import it nicely in the engine. When I delete the original objects, what you get is one polygon mesh without materials attached to it. Since every original object had a separate material, I can't reassign them that easy. A possible solution might be to assign different materials to manually selected faces, one the same object, although I don't know how to do this.


Last edited by arnegevaert; 01-09-2011 at 04:47 PM.
# 4 01-09-2011 , 05:07 PM
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Problem solved! Apparently it is as easy as selecting the faces and assigning the material. Thanks anyway!

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