Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 18-09-2011 , 05:33 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162

Big Thankyou Jay

I just wanted to say a big 'Thank you' to Jay. I have been dipping in and out of the later chapters of the maya/zbrush integration tutorial....and as with the realistic eye tutorial, there are numerous good tips....all well explained. Clear, concise...and covers several concepts ive always been aware of...sss....zbrush maps... final gather maps....in a more plain English and visible way than Ive ever been able to find elsewhere. These are definitely tuts to watch more than once, as im sure new things can be pulled from them on repeated views. Nigh on God send.

Thank you.

Ben Hobden

# 2 19-09-2011 , 08:12 AM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
Thanks for the feedback I'm sure jay will appreciate it.

Dave user added image


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 3 19-09-2011 , 08:30 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Excellent. Many thanks. Thats great to hear. I hope everyone else enjoys it too.

Edit: Its nice to get the feedback as it can be difficult to know if we have hit the sweetspot as we all have different expectations as to what we want from a tutorial

again many thanks Ben

Jay

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads