I'm dabbling into nParticles now, and I was wondering if there was a good way to kill particles that leave a certain area? Sort of like that Daemon in ReelFlow, where particles only exist in a certain volume. The reason for this is to speed up calculations. If particles are spilling off screen then I don't really need them around much anymore.
I've been told to have the particles die upon collision, but how do you get particles to die only when colliding with a specific object?
Or To script it so that when the particles position goes beyond a locator's for example, it dies. But I don't know the script. I can possibly dissect some other script but if anyone knows how I'd much appreciate it.
Thanks in advance,
Calvin
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