This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
a Lambert by its very nature does not have a specular highlight ..its supposed to be matt and not shiny so why would you even use a lambert for a shiny object ?
The answer would be to set the material type to blinn ..hehe
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