Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-01-2012 , 03:09 PM
choo's Avatar
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specularity noise

Hi i wanted to shatter the specularity by using a noise map but i am not sure where to plug it in? I am using a blinn and a phong material.

# 2 20-01-2012 , 03:42 PM
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Plug the noise map into the specular color.
Make sure its a gray scale map though or your values might be a little off.




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Last edited by jsprogg; 20-01-2012 at 03:51 PM.
# 3 21-01-2012 , 03:22 PM
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i see, thanksuser added image

# 4 23-01-2012 , 04:31 AM
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sorry, i have another question. How do you do it for lambert since it doesnt have any specular color??

# 5 23-01-2012 , 05:02 AM
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a Lambert by its very nature does not have a specular highlight ..its supposed to be matt and not shiny so why would you even use a lambert for a shiny object ?
The answer would be to set the material type to blinn ..hehe




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