Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 05-06-2003 , 02:42 AM
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noise

hi , my question is this....I have 2 objects with a noise in translateY and the 2 objects have the same noise curve , how can I "offset " this noise curve to have in frame one different noise values for each object?


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# 2 08-06-2003 , 09:24 PM
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add a random number to one/both of them?

e.g. translateY = (noise 42 + rand -80 42);

that will produce pseudo random values for the translateY values.
Alan


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