Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-03-2012 , 05:01 PM
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Join Date: Mar 2009
Posts: 6

Render Separate Passes

Hello,

I'm currently rendering a series of shots involving aircraft flying above clouds. The Clouds have been created in VUE and imported into Maya. The issue is, rendering using production quality is currently taking ~2 hours per frame. Almost no quality is lost rendering the clouds in draft, however there is a noticeable drop in the plane quality. I'm looking for a way to render the clouds in one lower quality pass, and the plane in a separate, higher quality pass and then composite them. I've searched around online with no real luck and experimented with the 'render layers' section but to no avail. Is there a simple way to do this?

Cheers.

# 2 05-03-2012 , 06:53 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
does the plane pass through the clouds?

# 3 05-03-2012 , 08:30 PM
Registered User
Join Date: Mar 2009
Posts: 6
In one scene it does, and I figured that would complicate things, but for the others, no. All is either above or below the cloud level.

# 4 05-03-2012 , 08:48 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
how about, render the clouds in one scene and the plane in another scene?

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