This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm not the right person to explain it, but I think the more universal term is adjusting the normals, which maya does by harden soften edge, or changing the normal angle. And C4D does by changing the phong shading angle.
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