Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-04-2012 , 01:05 AM
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Join Date: Apr 2012
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phong shading angle settings?

where is this hidden away in Maya? cant find it anywhere

thnx

# 2 30-04-2012 , 06:18 AM
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Join Date: Feb 2004
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What do you mean? What are you trying to do? Where did you hear about this?

We need more information.


Imagination is more important than knowledge.
# 3 30-04-2012 , 11:46 AM
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Join Date: Dec 2005
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If you're coming from C4D, I think what you're looking for is soften/harden edges.

# 4 30-04-2012 , 01:11 PM
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If you're coming from C4D, I think what you're looking for is soften/harden edges.

thanks..I thought phong shade angle was a universal term?

# 5 30-04-2012 , 08:57 PM
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Join Date: Dec 2005
Location: Toronto
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I'm not the right person to explain it, but I think the more universal term is adjusting the normals, which maya does by harden soften edge, or changing the normal angle. And C4D does by changing the phong shading angle.

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