Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Thanks to Rick (ctbram) for a great little maya modeling tip.
Dave
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
There is a companion to this video I am uploading to Dave now. The one above demonstrates how to use this method for a CLOSED path and the one I am uploading now is for an OPEN path. The only real difference is where you start the extrusion of the poly face. But it's a good example of a solution for a recent user forum request.
Sincerely,
Rick
PS - I hope these little vids are helpful. I do them on the fly and so nothing is scripted and I keep in the errors so you can see what can go wrong and how to fix things. If anything I want to apologize for rambling on. These all come out longer then I intend. (smile).
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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