This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am somewhat new to fully understanding displacement maps, but it mostly seems to be going fine except for this:
In mudbox I've sculpted a head of a particular president and it looks nice (at least to my liking), but when I introduce it to my lo-res mesh in Maya, the MR render gives me something that looks correct with the exception of artifacts that make the displacement look like terraced rice paddies.
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