Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm working on my sea lion render and at the moment I'm using volume caustics to create the shafts of light, but I'm finding this to be a pain to work with, it's inflexible and expensive. Is there are better way to do it?
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