Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 13-02-2013 , 11:28 PM
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Textured Brake Discs.

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# 17 14-02-2013 , 01:05 AM
Acid44
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DAMN those look good O_O

Excellent disc shader, not many people can get those right.

# 18 14-02-2013 , 09:46 AM
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The disc shader looks good not to sure about the nuts and bolts would thought they would be more of a mild steel colour........................dave




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# 19 14-02-2013 , 12:38 PM
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Thanks Dave, yeah, think you are right. I must have had texture blindness last night user added image

Now onto the Brake pad. user added image

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Last edited by clearairstudios; 14-02-2013 at 05:10 PM.
# 20 19-02-2013 , 05:50 PM
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Been a bit busy with paying work but had chance to do the Brembo Pads.

Cheers

Gary

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# 21 19-02-2013 , 08:32 PM
EduSciVis-er
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Is that uv stretching along the sides or does it look like that actually?

# 22 19-02-2013 , 10:27 PM
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Lol, no it looks like that.

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Last edited by clearairstudios; 20-02-2013 at 12:23 PM.
# 23 20-02-2013 , 12:32 AM
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Okay, I didn't think so, cause everything else looks excellent, but I googled brembo pads and I don't know what they're made of, but I couldn't find any that had that pattern. What material is it (physical material I mean)?

# 24 20-02-2013 , 11:08 AM
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really love your shader work. very realistic to me user added image


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# 25 22-02-2013 , 09:03 PM
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These are going on the GTR now.

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# 26 23-02-2013 , 02:00 AM
Acid44
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If all this is done in Maya, I'd hate to imagine you with Keyshot D:

Those look amazing

# 27 23-02-2013 , 11:09 AM
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If all this is done in Maya, I'd hate to imagine you with Keyshot D:

Those look amazing

All VRay for Maya user added image.

I've not given Keyshot a try as of yet. Is there a demo version?

# 28 23-02-2013 , 09:12 PM
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# 29 24-02-2013 , 09:25 AM
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How many polys are you upto. Oh and sweet render. Don't really see the need for keyshot.

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