Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 14-03-2013 , 08:33 PM
Registered User
Join Date: Mar 2013
Posts: 2

a very wierd problem in TRIS & QUADS! pls help

ok hey everyone i have created a 3d character model in quads and exported to fbx from 3d max to maya
and when i open the model in maya it opens in triangles and i dont know why plus i want cut uv edges to texture it and i cant because it is in triangles pls help me! i dont know whats going on

# 2 14-03-2013 , 09:00 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472




Avatar Challenge Winner 2010
# 3 14-03-2013 , 09:06 PM
Registered User
Join Date: Mar 2013
Posts: 2
you know what is the problem? i have it exported as .fbx alright with that when i import that fbx into maya it apears with triangles but when i import same fbx in max it apears in quads how is that possible?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads