Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-04-2013 , 08:32 AM
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cameraExposure affects mip_cameramapIMAGE

Unfortunately an exposureNode always affects the image in mip_cameramap node - which is kind of stupid, because if one needs to tweak the light and colors of a rendering to match a backgroud image, there is no "true color" reference possible with mip_camera map.

donĀ“t get me wrong, I compose in multiple layers and bring the original backplate back in later on in aftereffects. this question is just about tweaking the scene with reliable visual reference.

if someone knows a way to bypass the lensShader somehow for the mip_cameramap node it would be a great help.

thanx!


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