Currently I'm laying out UVs but have run across some questions about how to go about this best.
First: I was wondering what people do with the High Quality Display mode option in Maya (where the object smooths out by hitting the number 3 key).
Do you convert (rez it up) to a denser mesh once you're ready to layout the UVs or do you keep it in its basic form and just render the smoothed mesh? I'm having a heck of time getting decent looking UVs on my objects in the HQD mode. So the trade off (currently) is to either have a decent looking UVs in the low quality mode or an awesome shape but crappy UVs in the HQD mode.
I'm willing to put in the work on a denser mesh (I own Headus), but was curious about other workflows before committing to this taxing and rather time consuming endeavor first.
Second: Are there any rendering gods among us? I'm attempting to learn and use the mia_material_x_passes node and render layers to its full potential. If this is unnecessary then I'll gladly concede to a proven method of rendering the multiple layer types for compositing in After Effects.
UV in the lower poly model if you need to increase the poly to smooth the UVs will update, could you give some examples of the texture you are trying to create..............dave
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