Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-02-2015 , 01:08 PM
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Join Date: Sep 2014
Posts: 12

View Port 2.0 solid color with use all lights

Hi, I have problem, I don't know what I did wrong but now when I (in view port 2.0) turning on "use all lights" the surface is changing to solid color of material. I've tried to conform and reverse normals but it doesn't help. What else I can do? Please help! user added image In legacy high quality viewport every looks fine! What I done wrong? Why its happening?

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Last edited by BAD COMMAND; 19-02-2015 at 01:13 PM.
# 2 19-02-2015 , 05:16 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Turn off use all lights and use default lighting

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