This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hey all, I have a mesh thats created from a spline and revolved around 180. When I smooth it, it bends out slightly at the edge - the images are the top view - does anyone know how i can stop this?
thanks
Nicky
Do you mean that at the left and right extremes, the tangents should be vertical? If so, then this is a function of there not being a full circle to create a smooth arc. It's hard to explain, but it's a result of the smoothing algorithm. If you're asking about something else, I'm not sure quite what you mean.
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