Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 29-05-2016 , 09:37 PM
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Join Date: Oct 2015
Posts: 13

Render different than baked texture

Hi there I recently stumbled over some new issue I cannot seem to fix by myself. I hope that somebody can give me a hint what I am doing wrong here. Id really appreciate it.
The problem:
There are two lightsources (area lights with mia_portal light shader. GI and FG is on in the render. Photons are casted well.

My render looks fine: see here https://gyazo.com/ee2608175aec56539a7e2f964b8559d7

but when I use the batch bake function in maya i get this texture baked out :/ https://gyazo.com/7b6e97dba84813e0e9ec0dfa724575f1

Why does the baked texture have this green tint? user added imageuser added image

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