Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-04-2008 , 08:11 AM
Registered User
Join Date: May 2005
Posts: 84

Animated Texture - How do I loop it?

I've got a simple animated texture, just 5 frames.

I've got them working--meaning the object I want the texture to appear on recognizes everything correctly. As I scrub through the time line, the first 5 frames are correct.

Now I need to loop them (post infinity > cycle), and for the life of me I can't get it to work. I've been searching for an answer forever and haven't found what I'm looking for.

Any help?


Last edited by INOX; 10-04-2008 at 08:22 AM.
# 2 10-04-2008 , 08:47 AM
Registered User
Join Date: May 2005
Posts: 84
SOLVED!

Heh, I found it myself. Anyone who's interested:

Once you've got your texture animated, below the "Use Image Sequence" box that you've got checked, Maya has created an expression. You can see it in the "Image Number" box below, which has turned violet. (refer to attached image)

Right Click over "Image Number" and select "Edit Expression."

The expression will read something like this:

"file1.frameExtension=frame"

After "frame" simply add %x (where "x" = total number of frames to loop).

In my case, with five frames to loop, I edited the expression:

"file1.frameExtension=frame%5"


NICE!

Attached Thumbnails
# 3 13-04-2017 , 01:53 AM
Registered User
Join Date: Aug 2014
Posts: 1
Still works, 9 years later... Thanks!

# 4 04-12-2017 , 11:08 AM
Registered User
Join Date: Dec 2017
Posts: 1
hello,
sorry for the 9 years late answer. the %x expression works well but keyframes enable much more controls on the texture (as graph and driven keys for example)!

you can break connections for the expression in the channel box for your file texture (accessing it by uncheking dags object only in outliner) then keyframing the frame extension and post infinite it as you usually would...

# 5 03-12-2020 , 05:08 AM
Registered User
Join Date: Dec 2020
Posts: 1

Works for GIFs or Image Planes

Thank you so much!! This also works for anyone using a GIF in a free image plane. I need it to loop for rotoscoping. Thank you. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads