Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 08-10-2021 , 01:03 PM
Registered User
Join Date: Oct 2021
Posts: 8

how to fix shading after Vertex chamfer

hello am new here and also new to Maya just switched from blender

i am trying to create edge cracks on cube the way i do it just beveled the vertex then i move one back this method cause bad shade on the object the way we solve this in blender we just adjust the angle of normal can any one help me how to fix this in Maya thank you

user added image

# 2 08-10-2021 , 02:39 PM
Registered User
Join Date: Oct 2021
Posts: 8
OK i solve it with two way the 1st is to harden edges the 2nd way is to support the edges i just beveled them all

is there any option in Maya to control the shading smooth by angel's i mean if the angle bigger then 45 degree no smoothing apply

thanx anyway i like the forum a lot of information here thank you for sharing your experience I appreciate and respect that of course

# 3 08-10-2021 , 05:51 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
thank you for sharing the solution you came up with, and welcome to the forum

with luck it will help out some other people

Dave user added image


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads