Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've been doing 3d for 3-4 years... Using all sorts of software, from 3d Studio R4 to Electric Image, Animation Master, Rhino to 3d Studio Max and now Maya
Proffesionally I work as a game developer for 2-3 years and I'm now the lead animator at SouthEnd Interactive.
Highpoly stuff I only do on my spare time (wich isn't much between work and girlfriend) and that's why I started with Maya. This is the second thing I build in it next to the Harrier I did in the february model comp...
Hmm, really great model developing here. Excellent work Basura!
(No creo que lo de Basura tenga algo que ver con su habilidad Jeje)
As per the Ghost in the Shell thing, excellent movie, The tank sequence is actually mesmerizing. Did you guys know that there´s a series running as we speak in Japan? It´s name is Ghost in the Shell Stand Alone Complex and that there´s a sequel for the movie that´s set to release in 2004.
Ah! the cybotic stuff looks cool! I'm not gonna look much at it, might look like I'm copying or something because it's very similar... Gonna stick to my concept!
As for an update not much has happened, been sort of buisy... But added some stuff inside the head...
RaGzMaN, I feel honored that your first post is in my challenge!
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