Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 09-04-2003 , 02:50 AM
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Join Date: Mar 2003
Location: Miami Beach
Posts: 46

invert normals

There s a nice tutorial on maya web site under maya 5 mental ray .. final gather.

I am guessing Final Gather IS Radiosity.

Anyway the only thing I don't know so far to re crate the dome is to "Invert Normals"

How is that done with a polygon or nurb?

# 2 09-04-2003 , 03:29 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
sounds like Reverse normals... I would think it would be the same thing. Edit Polygons > Normals > Reverse.

# 3 09-04-2003 , 03:50 AM
tariqrf's Avatar
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Join Date: Jul 2002
Posts: 1,253
hey.. i posted one post.. but dint appear.. whats the prob...????

# 4 09-04-2003 , 03:53 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you posted in his other thread.... apparantly he opened 2.

# 5 09-04-2003 , 04:12 AM
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My Bad sorry double post ...

# 6 09-04-2003 , 04:30 AM
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anyway cant get it going

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