Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-04-2003 , 12:13 PM
Gekko's Avatar
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Join Date: Nov 2002
Location: Essex, England
Posts: 17

Constraints

I've been having trouble and I was hoping one of you fine animators could help me. I've got this scene where a man knocks a cup off of the table and I'm having trouble animating the eyes. I set up 2 locators for the eyes and constrained them to the cup so that they eyes look at the cup the whole time, but over the last few frames, I want his eyes to look somewhere else. At the point I want the eyes to move I set a key converting the constraint node to blocking and then tried keyframing the new position for the locators at the final frame, but it tells me they are still constrained to the cup. Any ideas how I can get round this coz it's winding me up now.

# 2 23-04-2003 , 04:47 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
instead of constraining to the cup, aim them at a pair of locators instead. You can then animate the locators and the eyes will follow.

# 3 23-04-2003 , 05:47 PM
Nem's Avatar
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Join Date: May 2002
Location: Faringdon, UK
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set up another set of contraints and contrain the eys to them AS WELL, then you can adjust weights and switch between which contraints u want to use


- Simon

My Website: www.Glass-Prison.com
# 4 24-04-2003 , 12:10 PM
Gekko's Avatar
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Join Date: Nov 2002
Location: Essex, England
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Cheers Nem. I tried it out last night and it worked sweet.What a clever lad you are....user added image

# 5 24-04-2003 , 05:17 PM
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awwww thx user added image


- Simon

My Website: www.Glass-Prison.com
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