Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-04-2003 , 10:57 AM
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Join Date: Sep 2002
Posts: 13

resolution render NURBS object

Hello,

I am working on an Mini Cooper an it's quite working.
I had one question before I wil continue. When I make an quick render on production quality the quality is much less than I see in the working area of Maya.

Is this because when I will make a final render at the end of the project I must increase the NURBS surface, create more spans on each surface?.
or
has is something to do with render globals?

Has is something to do with my model? do I already start modeling in higher detail? (for closeups).

I attached two image to explain what I mean. One image is a screenshot, one is al maya render.

Thanks for the replies!!

regards

A

# 2 25-04-2003 , 10:24 PM
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Join Date: Apr 2003
Posts: 7
the jagged you see has to do with tesselation.

windows/general editors/attribute spread sheet

go to tessellation tab

turn on explicit tessellation, increase the U and V division factors (i set it to 3).

# 3 28-04-2003 , 06:54 AM
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Join Date: Sep 2002
Posts: 13

thanks!

Thanks a lot for your reply khaavren.

I will see how it works, I'm curently not able to test. (work)

Arce

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