Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I have a model of a builind, with large surfaces of wall and roof. I want to apply a brick texture to the wals and a tile texture to the roof. It works fine, but...
Look at the image. I doesn`t look natural! It looks like a repeating pattern, which derives from the texture map being repeated, right? But how can I change this? Do I have to insert a larger map file already with the imperfections or is there a way to produce theses imperfections in maya using this same texture map?
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