Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 14-06-2003 , 05:24 PM
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Good point Nem!

It looks like that would work, AND even if you were to smooth it, or convert it to Subd, the poly count would not be too heavy at alluser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 17 15-06-2003 , 06:06 PM
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Hi Nem,

I converted to polys and try combining and couldn't do it =), what are the steps? Thank you..

# 18 15-06-2003 , 06:10 PM
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Select both poly objects, and go to: PLOYGONS > COMBINE.
Then, select the verts of the top part, and vert-snap them to the verts closest to them. (vert snap by holding the V key)

Then just select the snapped verts, and choose MERGE VERTICESuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 19 15-06-2003 , 06:15 PM
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Thanks ragecgi, i'll tried that... also don't want to ask you guys too much...=) or you'll guys will kick me out... ehhe...but the next problem i had is how can i close the sides of the nurbs wireframe that i have here....I tried making planar, but it doesn't go all the way...i get some gaps after making planar...


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Last edited by strykernet; 15-06-2003 at 10:13 PM.
# 20 16-06-2003 , 04:32 PM
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I tried adding a ep curve between so i can stretch the sides to be more convex but couldn't do it....=(

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