Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 23-06-2003 , 03:26 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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woah... that's smooth to the 10th degree!

You rarely want to smooth higher than maybe 2 iterations. 1 usually works.

As for those markings, it looks like you need to adjust shadow settings. Increase the resolution some. Perhaps increase filter size, too.

# 17 23-06-2003 , 09:02 AM
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Join Date: Sep 2002
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hahaha.. My firts poly model ! Next time I will stick to nurbs !.. much easier for me user added image


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# 18 26-06-2003 , 02:47 PM
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Join Date: Apr 2003
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Hey, You said that was going to be a low poly model. I was guessing it was for a game, but I dont think it is any more. If you used incremental saves, I would go back, smooth once and then do what withchy said. That would work better.


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