Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-07-2003 , 02:10 PM
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Join Date: Feb 2003
Location: Austria - St. Pölten
Posts: 93

propeller ?

Hello friends !

It´s unbelieveable. Every little detail, and every little object is soo hard to understand and to model - well, I think I give it up guys.

Nurbs modelling is soo hard, and it makes me crazy to learn all myself. user added image

I´m really depressed, I ´m not capable to model a stuid propeller from an old airplane.

How can I do that if I use nurbs ?
I don´t know how the propeller is rotated, that he looks like real.

I´ve tried it with simple circles and modeled that around --> I thought I fit the damm cross section, but all what I do is big crap.

sorry guys for that thread, but I´m really furiously about myself.

and the other problem is always the time:
Hardly I learned something, I have to go to work for 60 hours a week. And one week later I forgot everything, and I can begin again from the front. It´s not enough to spend only 4-6 hours on the weekend . grrrrrrrr, grrrrrrrrr


user added image I am really sour on me.....
more & more desperately bernhard


contact me via MSN: rieder@utanet.at
# 2 06-07-2003 , 03:10 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Try using a NURBS sphere, and scale/deform it. Even use a Lattice if you have to. If you want to learn, I suggest using the Maya Help files (press F1 while in maya). Thats how all of us started off. Just keep trying, and never give up. user added image


- Hybrid
# 3 07-07-2003 , 09:27 AM
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Join Date: Feb 2003
Location: Austria - St. Pölten
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you are right

hello !

today it´s better with me... hehe
:bgreen:

and you are right: NEVER GIVE UP !!!!!!!!!!!!

thx,
bernhard


contact me via MSN: rieder@utanet.at
# 4 07-07-2003 , 12:54 PM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133
Bern, one way would be to create your basic prop shape, then apply a twist deformer to it. Another would be to simply grab cvs or hull (assuming you're creating the shape using NURBS/curves) and rotating them. Try this and see if it works for you:

1. Draw the tear drop prop shape using the CV tool (Draw one half and mirror if you like) in the top view. Make sure the curve is closed.

2. Create a planar surface from the curve.

3. Now select a couple of hulls or a batch of CVs and rotate.

Like everything else, there are many different ways to achieve the same thing....some work better than others.


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