This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Ok, tails done . That was quite a bit of work. Now I have to make it merge into his back with blood and torn skin . I really have to work at that claw on the top of his bone tail.. its not exactly wonderful in that middle part .
C&C welcome.
"I should call you sugar maple tree cause i'd totally tap that" haha
Wow, i love the fact that this is turning out to look nearly identical to concept. Can't wait to see the final level of detail to this model. I like the form of the back legs as well.
Thanks traiven .. next update should be me merging the skin into the spine.. after that you can wait a day or 2 before i post my render with the spikes.. heheh. Atm im thinking im going to need to extrude the skin a bit in areas for the spikes coming out of his back to look realistic.. i cant just have them coming out of the mesh.. i will figure something out though.
Thanks though so much for saying it looks the same as concept.. thats one thing that has taken me some extra hours . Glad to hear its paying off.
"I should call you sugar maple tree cause i'd totally tap that" haha
I have been working on this for at least a hour, well since my last post. I finally have merged the bone tail onto the body . Now it looks more realistic.. now im going to probably add some transluceny/bump maps on some planes to make some "disturbed fur" in that area.. just so that it takes away from the round look of the polys.
Hopefully tommorow i will fix the hole on that knife thing on his tail and then start on the spikes on his back . I have to make sure I am happy with the shoulder form before I start on the spikes though.. because the spikes are a one shot deal and will be modelled as extruding out of the mesh.. thats how i have decided to do it.
"I should call you sugar maple tree cause i'd totally tap that" haha
Hmm, the more i look at the above render i notice that i will have to work on the area i just made.. it looks mighty fake atm... didnt even clue into that. That will be tommorows work.
EDIT: I fixed it because it was bothering me tonight and i couldnt sleep.. not a big enough change to post though. I just merged a lot of edges and pulled a lot of verts out quite a bit.. .. fixed that sqare buttox too .
"I should call you sugar maple tree cause i'd totally tap that" haha
Ok, i was able to make this guy new paws.. I used a book of mine called "BIG CATS" and found some nice images. I modelled this paw off of a lynx picture . I need to work on back paws next though, but it will mostly just be merging it to the mesh.
Made from a poly cube . Gotta love polys!
"I should call you sugar maple tree cause i'd totally tap that" haha
Ok got all the paws attatched . Now its time to get to work on the shoulder area... details details! I have to get the shoulder area perfected because once i add the spikes theres no turnin back on that area.
"I should call you sugar maple tree cause i'd totally tap that" haha
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