This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I was wondering if there's a way to animate a simple character with joints and bones and then replace him with a more complex character skin after doing a animation scene?
In the animation section under the skin menu is 'detach skin' - it has an options box to delete, keep or bake the history depending on how much detachment you want.
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