Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-07-2003 , 03:52 AM
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Animation Question

Hello there!

I was wondering if there's a way to animate a simple character with joints and bones and then replace him with a more complex character skin after doing a animation scene?

Thanks for all the great tutorials by the way

user added image user added image user added image

# 2 11-07-2003 , 08:02 AM
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Well if you animate the rig, then any character you bind to that rig will follow the animation.

# 3 11-07-2003 , 08:59 AM
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Thanks for your feed back... Just one more question, how do i unbind a skin from a skeleton that has been rigged?user added image

# 4 11-07-2003 , 10:59 AM
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In the animation section under the skin menu is 'detach skin' - it has an options box to delete, keep or bake the history depending on how much detachment you want.

# 5 12-07-2003 , 12:08 AM
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you can use a wrap deformer to make a low poly mesh drive a higher poly/sub div mesh. Not 100% on how to do it but I know it's in the help file

Alan


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# 6 12-07-2003 , 04:43 AM
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Thanks a lot for all feedbackuser added image user added image user added image

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