Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-10-2003 , 02:52 PM
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polygon SMOOTH command

while modelling in ploygon mode i often check how it will look when smothed (not sub-d) and then just undo get back back to my modelling mode. But unfortunatly I accidentally saved it as a smoothed mesh. How do i get it back to its basic poly mode? Is it posible to use my construction history as I have history on. Please help as I dont want to have to start my model from scratch.

Thanks.

# 2 10-10-2003 , 03:12 PM
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If you still have construction history on the mesh you should be able to find the polysmoothface in the channel box. If you still have that option , open the polysmoothface and find the division setting and put it back too 0 instead of 1.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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