Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Use dynamics: Multipoint works well, add an air field (make sure all is going in the y direction) You should be good to go. Just muddle with the speed, spread, point size etc. make sure you add oppacity to you liking and choose a color.
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