Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-11-2003 , 03:30 AM
nspiratn's Avatar
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Roll of Paper

Hey,

I'm trying to model a roll of paper, where the paper eventually moves in one direction, just like a toiler paper roll for example.

How would I go about doing that?

I'm not sure if this is a modeling or animation question, so I'm just posting it here user added image


Thanks.


~nspiratn
# 2 25-11-2003 , 03:33 AM
mtmckinley's Avatar
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sounds like a cylinder shape to me... not sure exactly what you're asking.

# 3 25-11-2003 , 03:36 AM
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Hmm lets see ...

I'm trying to model a seismograph, if thats any help.

I want to be able to pull the paper out of the roll , so technically there would be unlimited paper on that roll.

Hard to explain. Hope you get it?


~nspiratn
# 4 25-11-2003 , 04:12 AM
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how do you want the paper pulled out ? dynamicly ? or keyfraimed ?

# 5 25-11-2003 , 04:15 AM
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I would guess keyframes. Maybe have an expression for the translation attribute of the paper over time or something.

How would I do it dynamically?


~nspiratn
# 6 09-12-2003 , 07:14 AM
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not a simple task.
but stay away from dynamics in this case.
your best bet is to use clusters and somehow is to set driven key them on a "roll attribute.... adding a lattice might smooth the overall look of the "paper rolling" beware of order of the deformers though.
sory i cannot elaborate more on this. but this sounds pretty interesting. waiting to see how u resolve this. pls post when u do user added image :headbang: :saywhat:

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