Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-12-2003 , 08:25 PM
fire_master's Avatar
Registered User
Join Date: Nov 2003
Location: Oakland Ca.
Posts: 217

complex eyes...

im working on a charictor at the moment that needs reely compex eyes sort of like anime eyes and i need to know what is the best way to go about doing that...
please help me
thanx


Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
# 2 29-12-2003 , 12:54 PM
Uglynakedguy's Avatar
Registered User
Join Date: May 2003
Location: Denmark
Posts: 75
What is the animation about?? The eyeball moving ?? The iris gettting bigger and more scard?? Does he close his eyes - what is it??

# 3 29-12-2003 , 01:34 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
If on the other hand you meen eyes that are not a roundish shape, buy complex. Thin your best bet is to leave the geo still and animate the texture placement of the iris.
Just a thought if your going in that direction.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads