Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 11-01-2004 , 08:38 AM
dragonfx's Avatar
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letme guess...
pick
1+2
atach
result+3
atach
result+4
atach
on the resulting curve: open/close curve....

# 17 11-01-2004 , 10:36 PM
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I got it too, work, I'm glad cause now I know, thanks for the help, Now is there a way to take a shape and loft or sweep it around the extruded square, I wish I knew how to post pictures then I could show you. Kind of like a frame, (know what I mean)?

# 18 11-01-2004 , 10:44 PM
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Duplicate what you have and scale it up. Loft.

# 19 12-01-2004 , 04:11 AM
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Ok, What if it is a different shape?

# 20 12-01-2004 , 04:29 AM
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guess it would depend on what you're doing.

# 21 12-01-2004 , 06:34 AM
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how do you post pictures on here?

# 22 12-01-2004 , 07:24 AM
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don't use the quick reply at the bottem of the thread. Close to the bottem on the right is a button for post reply. Use that. at end of that form just befor the submit there is a place to attach a file. Please make sure its smaller than 640x480 in size..

# 23 12-01-2004 , 05:59 PM
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ok this should work

the red marker is what i'm talking about.

Attached Images
# 24 15-01-2004 , 04:00 AM
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Hey mayastudent, by any chance does Giambruno, the guy that wrote the book, have a printed email you can pass on to me. I'd like to see if there's a way for any of us that own the first edition of the book which is all 3DS, to download the Maya tut. It's a longshot but you never know.


"Terminat Bora Diem, Terminal Auctor opus."
# 25 16-01-2004 , 12:39 AM
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# 26 16-01-2004 , 02:08 AM
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Thanks, will look into it.


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