Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 151 22-01-2006 , 08:24 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
thanx guys.

# 152 22-01-2006 , 08:58 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
yep, the fur is sweet!

but for a comment: on your final image, add a bit of a color variation on your fur


Live the life you love, love the life you live
# 153 22-01-2006 , 09:47 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
thanx matt.

i dont now why but final gather do not seems to work.i will restart maya and see if it works.

# 154 22-01-2006 , 10:02 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
damn, when i change the color of the background for a white it work fine but when i try with hdri it doesnt work at all.what the**** happen?

EDIT:oops i didnt plug the hdri and the good slot.i pluged it in the color slot lol.


Last edited by mc-fleury; 22-01-2006 at 10:06 PM.
# 155 22-01-2006 , 11:31 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
i tried to render with an hdri and FG and here is what ive got!what the hell is that!did that already happen to somebody here?

Attached Thumbnails
# 156 22-01-2006 , 11:48 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
weeeel, it means that your HDRI is a bit too (waaaaay too) bright.

How to fix... ask someone else or use a different HDRI


Live the life you love, love the life you live
# 157 23-01-2006 , 02:27 AM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
ye..im always playin with my hdri and stuff....if u have a dome..try to lower the ambient or what ever is making the lighting


Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
# 158 23-01-2006 , 03:07 AM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
I like that last render you have lol.

It looks penciled.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 159 23-01-2006 , 03:27 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
disable default light


Environment Artist @ Plastic Piranha
www.joopson.com
# 160 23-01-2006 , 08:20 AM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
its your irradiance settings in mental ray attributer editor.

# 161 23-01-2006 , 01:13 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
thanx i will try it.

# 162 24-01-2006 , 11:08 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
hey! im back with an updated texture.for me it looks real nice.i would really like to know what you think of it.of course, it wont be as grey as that in the final render because right now the background is a pure white.
C&C are weclome!

Attached Thumbnails
# 163 24-01-2006 , 11:08 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
second picture.there is no bump map for now only a texture..

Attached Thumbnails
# 164 24-01-2006 , 11:26 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
amazing!:bow: :bow: :bow:
-andy


Environment Artist @ Plastic Piranha
www.joopson.com
# 165 24-01-2006 , 11:43 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
thanx andy!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads