It's a good start, I recomend keeping the base mesh as quads. i don't entirely understand why but it is better to have quads than triangles making up the mesh.
Also the top of the head looks a bit angular and high. You might need to lower it a bit
"If Less is more then think how much more more would be..."
When you convert from NURBS to Poly, open up the options. Change it to Quads instead of Triangles. You will keep a good wire and base mesh all in quads.
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The mesh is decent as a basis, dont put the lad down MatttheMan- he's trying hard. Try and say why you think is crap and then Joopson can look at improving those areas and learn to be better.
Look at creating edgeloops (as with all the human head threads you see) around the eyes so you get better results. Think about adding more cuts around the lower neck (below the eyes) so you can get a more rounded effect there.
Keep plugging away at it Joopson, you'll only improve with every step
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