Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Apart from these details on some hairs and tongue color, ow that's all amazing man :bow:
And really, his look is just, ... living.
ps :about the border lips hairs, well, maybe some small patch with a 10k hairs ? ... allowing you some more "artistic licence" :attn: , but as Jay mentioned, I would not recommend tweaking your master shave maps so far.
Well, respect for such a quick S&H brilliant learning (... and for what was previooooosly done)
just posted my final entry - its more or less the same as before as I was having problems rendering an image out (couldn't do an ultra high duuude level render).
Thanks for the comments about changes - I've smoothed off the hair round the bottom of the lips as it was needed but didnt have time to add some hair patches to make it more realistic.
pixiekiller - I was working off a few reference pics where the tongue doesnt look black at all - maybe it was the lighting that caught me out in them, its a good fact to know though
pyrus - I never got around to 'roughing' the longer fur up as you suggested - I was only using 5parts to the hairs which probably made them look straight and thin. Next time though and it will be different!
Thanks to everyone that has had some input into the final piece - much appreciated!
Now I can get back to a regular sleep pattern for a bit....
Great work, Mr. T1ckle. Your bear is much closer to reallity! Congratulations for this great job. And thanks for all advices you gave me during this challenge. You're great!
thanks MattTheMan though as I look at it more now I want to re-render that fur - oh well
thanks to you too jramauri its great to bounce observations off each other and help make us that little bit better - much appreciated for all your help!
and to everyone else who gave c&c, its so easy to miss things when you look at the same model for two months
Good luck all!
Awsome modeling, awsome fur, awsome render!! The only problem I have with it is the grid that is over the pic. Why the grid? Is it for copyright issues?
Anyway best of luck!
You still intrested in the bone texture tut I mentioned early on in this thread?
No probs arran, I'm real happy you got it finished. With the next challenge/model you will only go from strength to strength!
thanks magicsy
cheers dave, I think your's has got the realism aspect right for the challenge - good luck!
thanks THX1138, the grid is overlaid on the fur part of the render as its the demo. I could have rendered the eyes/mouth out without it but then it would look wierd. Also I spent a couple of hours trying to get rid of it (photoshopping it) in the high res picture but ran out of time to remove it all.
I'd definately interested in the bone texture tut, it'd be nice to make the skull render more realistic
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off