This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
coming on nicely matey, the ear and immediate eye area are v. good, the area around the eye needs a little more definition - but I am sure you will get to that in time
I re-modeled the whole head from scratch because I was not getting a nice mesh. I followed Mike's head, ear, eye and nose tutorials and I'm much happier with the mesh now.
Looking much better m8, could we see some meshs. Remember getting a good likeness is hard so your doing very well. Have a look at the Jolie thread in WIPS for some good pointers.
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