thanks, Element_Khaos. I looked at this tutorial https://www.secondreality.ch/tutorial...ling/head.html
for the basics. They have an ear tutorial too, so I guess it's time for me to make this guy an ear. When I've layed out the UV-maps and textured it it sure would be nice to add some hair... just have to learn how to attach fur to a polymodel.
Ok, can someone help me out here... I've attached an ear to the head, I've used vertex snap and combined all the vertices, I've used Smooth Normals (all soft) and when I do a Smooth I got a sharp border between the ear and the head, I don't really understand why? There are no loose vertices.
im a total newb to this stuff but i think if you delete the face underneath the ear where it attaches to the head it will make a difference. im not sure if you will understand so i attached a pic to show u exactly where i mean, underneath the highlighted section. hope this helps
Thanks DrRobotik and blomkaal! This is my attempt at UV-mapping. I know it's not perfect, but I think it'll work... I'm a total n00b at UV-mapping so I think it went ok anyways. So lets start photshop and do some painting But first I'm off to bed. zzZZzz....
Have been doing some Photoshopping, and added a basic texture. Barely any bumpmaps yet. Also I was thinking of giving him long hair, any suggestions what method I should use? Fur, hair or paintFX?
AFAIK, Fur is no good for long hair, and I don't know about PFx, but Maya 6 has a new feature, Hair, which is for, hold on now...: HAIR!
Haven't really tried it out yet, but I've seen a few videos at alias.com and it looks pretty neet, although (not sure about this one) I think that all it does is create the hair as PFx... But as I said, not sure about that...
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
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