This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
It's looking good. Typoligy is nice also. While the forhead being back some and there not being as much head back there makes the exprestion more intence. It still bothers me a bit. I think you could use a bit more head behind that face. Just my .02
Perhaps the only thing that I think you could fix is that the eyes seem to be bugging out too much forward AND out to the side too much. The eyes seem also rather large for the head...but that could be due to the fact that they are bugging out. Otherwise, keep up the great work!
~CGPMaya84 (also DragonTU84 from SimplyPhotoshop and CPAnimate84 from SimplyMax)
Thanks for the feedback guys. I think you are both right.
Pony: I have worked a little on the back of the head and forehead (screen shot to follow soon) and it looks much better already.
CGPMaya84: The eyes do look a little to large but I might leave it and pretend that it was intended. LOL. If you were the only human left in the world hanging off the side of a tall building with only two fingers for grip and loads of flesh eating zombies trying to grab you, I think your eyes might bulge a bit too.
It's looking pretty cool at the moment, only real problems I see are the lack of depth (If I was hanging there, I would gladly let go... it doesn't look all that high) and the overall depth to the horizon. Maybe you could render this in widescreen to give it that wide grand effect.
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