Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 10-12-2004 , 03:06 PM
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different angle

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# 17 10-12-2004 , 03:17 PM
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you could save a lot of poly's if you mapped the front grills on, keep up the good work!.... the more chalenge entrie I see, the farther that book gets away from me :p


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# 18 10-12-2004 , 03:43 PM
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Originally posted by 13uRneR
you could save a lot of poly's if you mapped the front grills on, keep up the good work!.... the more chalenge entrie I see, the farther that book gets away from me :p

i aint the noob category for nothinguser added image how do i map those grills together loluser added image


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# 19 10-12-2004 , 05:08 PM
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is it possible to group faces? so that a few faces become one?


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# 20 10-12-2004 , 05:14 PM
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if you want a group of faces to move as one, Polygons > Combine the objects.

If you want to merge multiple faces to become one big face, you'd need to combine them, and then merge their vertices.

# 21 10-12-2004 , 06:51 PM
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before you combine your model save another one so you can go back, and not have the grill after and not have so much trouble when it is all together.


after you combine your model press automatic mapping button, then open UV texture editor, then click polygon and UV snapshot, open the snapshot in photoshop (photoshop is a huge help) see * for non photoshop workaround)) double click the background and rename it to layer 0 (its default i beleive) now change it from normal to screen, create another layer and move it under the layer 0, now figure out where your grid is, draw the grill on it and now you can map it onto your model and you can remove the grill from it and have it colored in.

* open in paint, paint on-top of lines, after you are done making the texture you should have covered all your lines.


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Last edited by 13uRneR; 10-12-2004 at 07:43 PM.
# 22 10-12-2004 , 08:15 PM
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some updates..

I redesigned the backengine and im trying to figure out how to texture... no luck so far.. if anybody cares to help me with it i'd appreciate ituser added image

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# 23 10-12-2004 , 08:16 PM
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goodie fire:p

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# 24 10-12-2004 , 09:43 PM
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lol burn!!! you could probably get away with using less poly on that cylinder, maybe 12 rather than what looks like 24


looking great, you will be finished in no time


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# 25 10-12-2004 , 11:44 PM
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okidoki another update.. i aint adding any more detail to the 2 turbine engines since i dont know how many tri's the main pod will use..

here are a few renders with a light and the beam between the 2 engines

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# 26 10-12-2004 , 11:45 PM
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and another one

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# 27 10-12-2004 , 11:46 PM
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last one for todayuser added image

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# 28 11-12-2004 , 12:30 AM
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Looking pretty neat. I think some of that grating you can do in texture rather than with geometry.

how are you doing the beam?

# 29 11-12-2004 , 12:34 AM
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dynamic effects lightning attached to 2 spheres on each object? im curious to :p

edit: this was my guess ^


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Last edited by 13uRneR; 11-12-2004 at 12:47 AM.
# 30 11-12-2004 , 12:37 AM
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If that's the case, I'm going to have to ask you try something else. You can put some intersecting planes with alpha-mapped lightning images on them and animate them a bit to achieve pretty neat effects.

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